![]() ![]() The Turf War where we use these skills are also slightly livelier affairs. “In our hands-on session – a taster menu of various modes – Splatoon 3 definitely favours evolution over revolution.” If you’re sick of dodge rolling Dualie players (the game’s dual-wielding pistol class), this new move adds a welcome bit of evasive pep into everyone’s moveset. Combine a jump with a jab of the analogue stick in the opposite direction of travel and you can flummox pursuers with a darting hop – one that also has a brief window of invulnerability to repel incoming unpleasantness. ![]() Or consider the Squid Roll, where you quickly change direction while swimming. Where previously there was a slight disadvantage to cresting walls, you now have the power of surprise and it looks cool. Take the inklings themselves – they can now Squid Surge up walls, popping over ledges with enough height to start firing on any squatters on the higher ground. ![]() In our hands-on session – a taster menu of various modes – Splatoon 3 definitely favours evolution over revolution. Do too much and you risk upsetting the flow of the game and its considerable fanbase. It does raise the question: how exactly do you expand on a game that largely nailed its big idea first time round? Do too little and it seems like a glorified expansion pack. ![]()
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